Thursday, April 19, 2012

Final #4Monocular Depth Cues in RW

Here is a Monocular Depth Cue using Linear Perspective.  Lines parallel to our line of site appear to narrow as they recede. In this picture the road narrows as you look further away.  This gives the illusion of depth. 

Here is a Monocular Depth Cue using Size.  Objects appear farther away when they are smaller. In this picture the stars are smaller the further away they get. This gives the illusion of depth.  The stars in the sky are an example in this photo.  The stars that are further away are a lot smaller. 


Here is a Monocular Depth Cue using Occlusion.  Objects closer to us can block objects further away.  This tells the position to one another.


Here is a Monocular Depth Cue using lighting and shading.  When light strikes an object the surface directly hit is the brightest spot. You can see in the picture the light hits the rock and creates depth. 
Here is a Monocular Depth Cue using Textured Desity.  Tiles become dense the further away they are. If you look at this picture it shows that the circular tiles are bigger the closer they are.  This creates depth. 
Here is an example of Atmospheric Perspective.  Objects that are closer appear very sharp in detail as apposed to something far away.  In this photo the mountain is much clearer then the objects int he distance.  This makes the eye see depth.
 It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://immersiveeducation.org/@/bc/

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